In the first years after the badger crew broke into the old halls, the breath came up through every people in its own way. The abbey sent its scribes out to gather the accounts before they were lost. This one is yours.
A collection RPG for phones. Gather the heroes the breach made, pair each with a creature the breath gave a body, and write them into legends.
Try a chainVisit the worldTap elements in the order your heroes would act. Same element builds the chain, the next one on the wheel carries it, anything else breaks it. Light and dark pivot into any chain. The breath joins any chain and never breaks one.
Figures from the twenty cultures of the woodland: badger wardens, abbey menders, otter tricksters, owl casters. Every hero can reach the top rank whatever rarity they arrived at. What they become is written by how you use them: a mender's story fills with healing, a warden's with the hits they stood through.
The breath gave bodies to things that never had them. Wisps and drakes from the halls, the stone-wights and ink-sprites each culture sees it through, the small life of the moor. Each hero carries one. Feed them, evolve them, and hatch two together for creatures no banner will ever sell.
Badger warden · fire · 7★
Heirloom earned: the Lantern of the Forty-First Hit
Five on the wheel, each strong against the next. Light and dark face each other with no safe matchup. The breath belongs to no culture and fits anywhere; it is earned by a hero's story, never pulled.
Meadowmoor Legends is in development for Android and iOS. The world it lives in, its cultures and its books, is at meadowmoor.com.